
Satisfaction: 4/5
Dying Light is simply a blast to play. Whether you’re hacking and slashing through the infected or sprinting across rooftops, the game never stops being fun. The combat and parkour work hand in hand, and as you unlock new skills, the experience only gets better with new attacks and smoother movement options.
Tech: 5/5
Built on Techland’s Chrome Engine 6, the same engine used in Dead Island and Call of Juarez, Dying Light looked great for its time and still holds up remarkably well today. Performance is excellent too, which is crucial for a game with such fast-paced, fluid gameplay.
Atmosphere: 4/5
Dying Light nails its atmosphere. The city feels genuinely overrun by infection, with abandoned cars, shambling zombies, and lifeless bodies scattered everywhere. It quickly becomes clear that the rooftops are the safest path.
The soundtrack adds a lot here, heightening tension during chases, building suspense when sneaking around, and even creating calm moments as you take in the beauty of the ruined city.
Replayability: 3/5
The linear story and minimal player choices do limit replayability. However, the core gameplay is so enjoyable that I didn’t mind running through it multiple times, especially when friends joined in.
Story: 4/5
You play as Kyle Crane, a mercenary sent by the GRE to retrieve a stolen file from Kadir Suleiman. Things go sideways immediately when you’re bitten by an infected, adding a new layer of urgency to your mission. While the story isn’t groundbreaking, it is engaging and kept me invested from start to finish.
Final Score: 4.3/5
Pros:
- Good graphics
- Enjoyable gameplay
- Amazing soundtrack
Cons:
- Limited value in replaying the game
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